Friday, November 30, 2007

Arguement

I always did love to travel.

Well, okay. One can hardly call roaming a game server travel in the conventional sense, but the novelty's still there. Have you ever dreamed of exotic lands? Salivated at foreign cultures? Flummoxed at your bank account's limitations? Then the World of Warcraft welcomes you with open arms.

For a puny fifteen bucks a month, you get to dive headfirst into the land of imagination, replete with magic, mystery, and space-goats. Climb the tallest mountain. Chart the ancient jungle. Assault the frosty citadels (This last one forthcoming). Unleashed from such puny things as social niceties, you can wander to your heart's content.

Or until the wonder dries up.

Your level 70 Affliction-specced Warlock is decked out in full Burning Crusade T6. If you've got no idea what the technical jargon says, reader - this means you can destroy anything that so much as looks at you funny. The challenge loses its appeal. The game is in danger of becoming just a game (and not the epicenter of your life.) You're bored.

Fear not, brave soul. There are still ways to recapture the enchantment. Start a naked disco party. Organize a gnome-punting contest. Or, level a pacifist character.

See how far you can get without swinging a blade or casting a spell. It's not easy, is it? Good. You're looking for the ultimate handicap. You're looking for Doora, an explorer. And like her famous namesake, she'll guide you throughout the land, though without the annoying monkey. She'll show you how to level by virtue of exploration XP alone.

It's a long, lonely path. Fraught with peril and frustration. Do you have what it takes?

(You're advised to roll a Night Elf, for corpse runs alone.)

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